140+ times more granted then claimed

Message boards : Number crunching : 140+ times more granted then claimed

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Profile Marcel Koopmans

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Message 47915 - Posted: 22 Oct 2007, 17:09:48 UTC

Please see https://boinc.bakerlab.org/rosetta/workunit.php?wuid=101622736

Claimed 30.53
Granted 4,293.17

Computer 567404 has multiple of these.

I know there can be some diff but 140+ times seems a bit much.

Marcel
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Profile dcdc

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Message 47919 - Posted: 22 Oct 2007, 17:21:38 UTC

that computer is also mentioned here:
https://boinc.bakerlab.org/rosetta/forum_forum.php?id=2
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Profile David Emigh
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Message 47923 - Posted: 22 Oct 2007, 18:11:51 UTC

Here's a link to the info page for that computer.
Rosie, Rosie, she's our gal,
If she can't do it, no one shall!
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M.L.

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Message 47926 - Posted: 22 Oct 2007, 20:54:06 UTC

Now I see why my credits granted often is much less than credits claimed!!
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Profile Greg_BE
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Message 47941 - Posted: 23 Oct 2007, 10:08:38 UTC - in response to Message 47926.  

Now I see why my credits granted often is much less than credits claimed!!


ouch! my single core can not keep up with that machine
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Tom Philippart
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Message 47944 - Posted: 23 Oct 2007, 11:52:12 UTC - in response to Message 47941.  

Now I see why my credits granted often is much less than credits claimed!!


ouch! my single core can not keep up with that machine

Now I see why I saw a granted credit decline.
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Mod.Sense
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Message 47948 - Posted: 23 Oct 2007, 13:25:56 UTC

ya, hard to keep up with 10 seconds per model! I've reported this one as well. It is now just a question of the root cause of the disparity. Either someone is trying to get credits for work they are not crunching, or there is a bug somewhere. Since we've seen this now occur on several hosts, and we know the rest of us are all seeing a decline in our granted to claimed ratio, and that we now have a host owned by someone other then anonymous, and these all seem to take about 10 seconds per model (just about same time as it takes to initialize a model) I tend to think these are due to a software change.

Let's HOPE that it is a sign that Rosetta is now so intelligent that it immediately recognizes these initial states are not worth the time to crunch, and that we just have to work out a credit system that is fair to those of us that don't happen to hit 1,000 models in a row that are so bad that they aren't worth crunching through. :) ...it COULD happen!
Rosetta Moderator: Mod.Sense
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Profile David E K
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Message 47965 - Posted: 23 Oct 2007, 18:22:44 UTC

It's likely an issue with the application and the particular work unit(s). I modified the validator to take care of these so let me know if any more come up.
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Profile Greg_BE
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Message 47967 - Posted: 23 Oct 2007, 19:15:43 UTC

it looks more like 8-11 minutes average per decoy that this machine is getting if my calculations are correct. i randomly sampled a few of the work units on the list of that machine.
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Message boards : Number crunching : 140+ times more granted then claimed



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