PS3 preliminary crunching numbers

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Message 38144 - Posted: 22 Mar 2007, 21:03:47 UTC

3051 machines = 92 teraflops

teraflop / machine will likely drop in the future as people don't crunch 24/7, but instead crunch part time...

At 30 gigaflops per machine, this puts the PS3 solidly ahead of any CPU crunchers, especially on a performance per dollar spent (including electric bill).

GPU protein folding is still more powerful and economical (raw performance and performance per dollar spent), but it is not as user-friendly as the PS3 folder.

ALSO, the PS3 and GPU folders cannot work on 7/8ths of the datasets for FAH because they are not as complex as CPU folders... so we still need CPU folders, of course. We still need Rosetta folders too!


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Message 38146 - Posted: 22 Mar 2007, 23:22:10 UTC
Last modified: 22 Mar 2007, 23:27:54 UTC

interesting. may I ask where you got those numbers from?

edit: I just saw your message on seti too. Here is the link: http://fah-web.stanford.edu/cgi-bin/main.py?qtype=osstats

Currently:
OS Type Current TFLOPS* Active CPUs Total CPUs
PLAYSTATION®3 102 3409 4338
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Message 38154 - Posted: 23 Mar 2007, 1:28:08 UTC

thanks for adding the link!

It's exciting stuff. 100 more teraflops for protein folding/prediction!
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Message 38168 - Posted: 23 Mar 2007, 11:49:10 UTC - in response to Message 38154.  

WOW! These numbers are crazy!

...

251 Tera Flops from 10238 PS3s and rising.

"The most powerful distributed computing project was SETI@Home at 280 teraflops.
Now it is Folding@Home, which is at 492 teraflops and rising." (is this quote right about SETI?)

Anyhow, this news is very exciting for science!
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Message 38179 - Posted: 23 Mar 2007, 20:34:36 UTC - in response to Message 38168.  
Last modified: 23 Mar 2007, 20:44:03 UTC

When I eventually break down and purchase a PS3, it will be because of its bang-per-buck (the hardware sells for ~$200 less than mfg'ing cost) for Distributed Computing.

If it's only F@H, then it's F@H who gets the cycles 24/7.

Not a gamer, and won't be purchasing any PS3 games.

Sony's gonna lose money on me.

WOW! These numbers are crazy!

...

251 Tera Flops from 10238 PS3s and rising.

"The most powerful distributed computing project was SETI@Home at 280 teraflops.
Now it is Folding@Home, which is at 492 teraflops and rising." (is this quote right about SETI?)

Anyhow, this news is very exciting for science!

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Message 38183 - Posted: 23 Mar 2007, 21:05:25 UTC - in response to Message 38179.  

When I eventually break down and purchase a PS3, it will be because of its bang-per-buck (the hardware sells for ~$200 less than mfg'ing cost) for Distributed Computing.

If it's only F@H, then it's F@H who gets the cycles 24/7.

Not a gamer, and won't be purchasing any PS3 games.

Sony's gonna lose money on me.

WOW! These numbers are crazy!

...

251 Tera Flops from 10238 PS3s and rising.

"The most powerful distributed computing project was SETI@Home at 280 teraflops.
Now it is Folding@Home, which is at 492 teraflops and rising." (is this quote right about SETI?)

Anyhow, this news is very exciting for science!


its been on the news here everywhere else too i bet.....http://folding.stanford.edu/news.html#150K
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Message 38211 - Posted: 24 Mar 2007, 6:29:23 UTC - in response to Message 38183.  

Early Saturday morning update:

PS3s: 465 Teraflops, 18992 machines.
F@H Total: 716 Teraflops.

The PS3s by themselves surpassed IBM's "Blue Gene" (#1 supercomputer in da world).

... AND F@H calculates flops very conservatively. A square root of a number can easily be counted as 10-20 flops, but F@H counts it as 1-2 flops.

Watchers of the project are hoping that F@H's total reaches 1 Petaflop. It could happen by Sunday or Monday (unless there are many people who haven't bothered with the firmware update until getting off work Friday).
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Message 38228 - Posted: 24 Mar 2007, 13:56:36 UTC

those are amazing numbers!
over how long a period of time do they cover?
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Message 38242 - Posted: 24 Mar 2007, 16:37:18 UTC

Very impressive.

The bottom line, of course, is the amount of useful science that can be done. how limited are the PS3 WUs compared to the CPU ones?
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Message 38340 - Posted: 25 Mar 2007, 14:01:08 UTC - in response to Message 38320.  

How exactly and what is "TFLOPS" supposed to measure?

See this QA item. It is a measure of computing power. For DC projects, it gives you an idea of how large the project is, and how much computing power it would take to do the same work in another mannar. So when you compare PS3 TFLOPS with TFLOPS of PCs, you are comparing the combined work of different numbers of machines.
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Message 38420 - Posted: 26 Mar 2007, 16:03:50 UTC - in response to Message 38365.  
Last modified: 26 Mar 2007, 16:04:14 UTC

Probably "old" news, but PS3 crowned king of folding at home

ACCORDING TO SOME FIGURES on the Stanford Folding@home pages, the Sony PS3 is making mincemeat of all the other types of "computer" involved in the project.

The page here shows 30,915 PS3 CPUs as responsible for 492 TFLOPS of processing.

In comparison, some 162,197 Windows PCs manage some 154 TFLOPS of calculations.

The site measures TFLOPS as the actual teraflops from the software cores, "not the peak values from CPU/GPU/PS3 specs" and notes that Active PS3s are defined as those which have returned WUs within two days.

Perhaps there's something in the claims for that new-fangled Cell chippery after all.
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Message 38447 - Posted: 26 Mar 2007, 21:23:17 UTC

The work units for PS3 involve a smaller number of atoms, yes, AND when you do a apples-to-apples comparison, they are more powerful than your quad-core folders. PS3 has only 256MB of accessible memory for crunching. The video memory isn't accessible for crunching (not sure why). This is why the PS3 WUs do the smaller WUs, but they get more work done on them and get them done faster.

Like my original post, PS3 and GPU can only crunch about 1/8th of the various projects that the Stanford scientists are looking at, so they still need PCs (and Macs) for the other 7/8ths, because of more RAM and more flexibility in the types of problems that are solved.
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Message 39878 - Posted: 25 Apr 2007, 21:13:57 UTC - in response to Message 38447.  
Last modified: 25 Apr 2007, 21:32:08 UTC

PlayStation Users Boost Medical Research

Stanford University's Folding@home distributed computing project has seen its capacity more than double in the last month thanks to the addition of idle processor cycles from hundreds of thousands of PlayStation 3 consoles.

Total computing power of the system is now at around 700T Flops (floating point operations per second), with nearly 400T Flops of that coming from roughly 250,000 PlayStation 3 consoles, Sony Computer Entertainment Inc. (SCEI) said Wednesday.

The addition of the PlayStation 3 consoles and the publicity surrounding it have also helped increase participation of PC owners in the project. The number of active PCs has jumped 20 percent in the last month, SCEI said.

On Wednesday, SCEI said it has published an updated version of the PlayStation 3 application that improves calculation speed.

SCEI said that it intends to support other distributed computing projects in a "wide variety of academic fields such as medical and social sciences."
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Message 40527 - Posted: 8 May 2007, 13:00:43 UTC - in response to Message 39878.  

Xbox 360 not as useful as PS3 for Folding@home

Microsoft's console not as capable as PS3 when it comes to folding proteins.

Vijay Pande, creator of the Folding@home project, which harnesses the power of networked Playstation3s across the world to carry out essential research into Alzheimer's Disease, has revealed to Pro-G that the 360 is of limited help to his work.

After being asked if he thought the power of the 360 could be useful, he said: "Possibly, although the cell processor in the PS3 is much more powerful for our calculations than the CPU in the Xbox 360."

Giving details of how the power of the Playstation3 was useful to his research, Pande explained: "We are simulating key processes in protein folding and misfolding in Alzheimer's Disease. PS3's are performing aspects of these simulations, and doing so about 20 times faster than a typical PC."

The program has seen a strong uptake by PS3 owners with more than 250,000 unique users having registered, delivering nearly 400 teraflops of computing power. Total computing power at a single moment is now recorded at 700 teraflops, more than double the capacity of the network before PlayStation 3 joined the program.

There is still no word on any plans for the folding@home project to embrace the Xbox 360, but we're sure that many Xbox 360 owners would be more than willing to help out such a good cause.
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Message 40647 - Posted: 10 May 2007, 13:43:15 UTC - in response to Message 40527.  
Last modified: 10 May 2007, 13:43:53 UTC

Xbox 360 could beat PS3 in Folding

IN AN INTERVIEW with the San Jose Mercury News Peter Moore, corporate VP of Microsoft's entertainment business unit admitted that Microsoft was somewhat caught out by Sony's PS3 Folding@Home client. He said even Bill Gates had a conversation about "applying philanthropic processing power to big problems".

But he souldn't resist a jab at Sony's endeavour. "I’m not quite sure yet whether we’re seeing real tangible results from the PlayStation 3 Folding@Home initiative," he suggested.

Microsoft knows all the deficiencies of IBM's sluggish in-order triple-core PowerPC that is built inside its own console, and does not want to get soundly beaten by IBM's Cell. However, it is unclear whether the Vole of Redmond is aware that it has something far more powerful inside its own boxes.

The Geforce 7900 inside the PS3 is no match for Xenos in the Xbox. Even the Sony Cell would probably end beaten by 48 vec4+scalar units hidden inside Xbox's 360 graphics chip. Folding@Home is Stream Computing at its finest, and six/seven/eight SPE units can flourish in the CPU. But when compared to the GPU, the Xbox 360 GPU would probably run in circles around Cell CPU.

And then Microsoft's marketing machine might get interested in touting Folding@Home for the Xbox 360 console, since it would no longer be a race between a snail and a rabbit, as far as protein folding performance is concerned.

The next question would then be, could Brook get set up running on a Xbox 360 GPU with all the limitations that Microsoft environment is using?
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Message 40656 - Posted: 10 May 2007, 16:33:10 UTC

Thanks for the post. I think we will see some scientific crunching on the Xbox 360, it will be interesting to see which project.
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Message 41695 - Posted: 31 May 2007, 22:58:58 UTC
Last modified: 31 May 2007, 23:02:59 UTC

Here's some news from "boinc projects" mail list, that some of you might find of interest

David Anderson to Boinc
show details 12:47 pm (5 hours ago)

A group in Barcelona has ported the BOINC client
and an app (molecular dynamics) to the PS3 running Linux.
We'll offer the client for download on the BOINC web site,
and will add a Wiki page with info about porting apps to PS3.
Projects can consider porting their app to the PS3
(warning: this is harder than just getting it to compile).

Of course, there are only a few PS3s running Linux.
FYI, I have been negotiating with Sony for 8 months
about porting BOINC to the standard PS3
(which runs a proprietary OS, not Linux)
and having it included in the default software,
like they're currently doing for Folding@home.

These negotiations stalled, at least for the time being.
Maybe some activity in the PS3/Linux/BOINC area will
rekindle their interest.

-- David


I just checked the master download page, and don't see it there yet.

And at the Boinc main page, I see the following:

News
May 31, 2007
Sony Playstation 3 owners: researchers at the Barcelona Biomedical Research Park have launched PS3GRID, a BOINC-based project whose application (molecular dynamics simulations) runs on the PS3's Cell processor, on Linux.
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Message 41729 - Posted: 1 Jun 2007, 19:44:58 UTC

There is a PS3 client for SETI also available.
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Message 41798 - Posted: 3 Jun 2007, 15:21:01 UTC - in response to Message 40656.  
Last modified: 3 Jun 2007, 15:25:21 UTC

Thanks for the post. I think we will see some scientific crunching on the Xbox 360, it will be interesting to see which project.


Sorry to rain on your parade, but...

I'm willing to bet you won't see many 360 owners crunching for science because the console is plagued with so many hardware failure problems compared to PS3. Much of it is related to heat. There are lots of angry 360 owners and lots of dead consoles going to Microsoft in a "coffin" to get replaced by a refurb.

I've been very frustrated with Microsofts lack of attention to this issue, as I was hoping to get a 360 this year and get Halo 3. (sigh) If I somehow find $600 in my sock drawer and get a 360 and 1 or 2 games - I have to admit I won't crunch for science. It's too risky on that console...

I'll stick with my computers, which are better designed for reliability.

Team Starfire World BOINC
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Message 41830 - Posted: 4 Jun 2007, 18:04:10 UTC

True, the "red circle of death" is a big problem for Microsoft. Maybe RCoD won't be a problem in a few years or with 360 Elite.

The recent past is fraught with such rampant innovation that I will choose to maintain my optimism for the future. :)
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